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Mojang and the Minecraft intellectual property were
purchased by Microsoft for US$ billion. A number
of spin-off games have also been produced, such
as Minecraft: Story Mode, Minecraft Dungeons, and
Minecraft Earth.
Minecraft is a 3D sandbox game that has no specific
goals to accomplish, allowing players a large
amount of freedom in choosing how to play the
game However, there is an achievement system
known as "advancements" in the Java Edition of the
game. Gameplay is in the first-person perspective by
default, but players have the option for third-person
perspective The game worid is composed of rough
3D objects-mainly cubes and fuids, and commonly
called "blocks"-representing various materials,
such as dirt, stone, ores, tree trunks, water, and lava.
The core gameplay revolves around picking up and
placing these objects. These blocks are arranged
in a 3D arid, while plavers can move freely around
such as dirt, stone, ores, tree trunks, water, and lava.
The core gameplay revolves around picking up and
placing these objects. These blocks are arranged
in a 3D grid, while players can move freely around
the world. Players can "mine" blocks and then place
them elsewhere, enabling them to build things Many
commentators have described the game's physics
system as unrealistic liquids continuously flow for
a limited horizontal distance from source blocks,
which can be removed by placing a solid block in
its place or by scooping it into a bucket. The game
also contains a material known as redstone, which
can be used to make primitive mechanical devices,
electrical circuits, and logic gates, allowing for the
construction of many complex systems.
The default player skin, Steve, stands on a cliffside
overlooking a village in a forest. In the distance,
+harain^ amallm untain vanan h aIn in anina+a.
generated as players explore it, using a map seed
that is obtained from the system clock at the time of
world creation (or manually specified by the player)
There are limits on vertical movement, but Minecraft
allows an infinitely large game world to be generated
on the horizontal plane. Due to technical problems
when extremely distant locations are reached,
however, there is a barrier preventing players from
traversing to locations beyond 30,000,000 blocks
from the center. The game achieves this by splitting
the world data into smaller sections called "chunks"
that are only created or loaded when players are
world is divided into biomes ranging
from deserts to jungles to snowfields; the terrain
includes plains, mountains, forests, caves, and
various lava/water bodies. The in-game time system
follows a day and night cycle, and one full cycle lasts
20 real-time minutes.
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