DOOM - Full Game (No Commentary)

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A full no commentary playthrough of DOOM
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00:00:00 Rip & Tear
00:16:03 Know Your Enemy
00:42:16 Meltdown
01:05:44 Beginning of the End
01:27:06 Argent Tower
01:56:14 Into the Fire
02:39:10 Hell on Mars
03:03:24 A Brighter Tomorrow
03:39:45 Lazarus
04:14:44 Titan's Realm
04:41:11 The Crucible
05:14:42 I AM VEGA
05:45:22 The Well
06:20:00 Credits

Game: DOOM
Release Date: id Software
Developer: May 13, 2016

Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. It was released worldwide on Windows, PlayStation 4, and Xbox One in May 2016 and is powered by id Tech 6. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Stadia was released in August 2020. A soft reboot of the Doom franchise, it acts as a sequel to Doom 64 released in 1997, while largely ignoring the previous installment Doom 3 which was a reboot of the original series and was released in 2004. Doom is the first major installment in the series since Doom 3.

Doom was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 Bethesda game Wolfenstein: The New Order and also by the general public. Mick Gordon composed the music for the game, with additional music contributed by Ben F. Carney, Chris Hite, and Chad Mossholder.

Players take the role of an unnamed space marine as he battles demonic forces from Hell that have been unleashed by the Union Aerospace Corporation within their energy-mining facility on Mars. The gameplay returns to a faster pace with more open-ended levels, closer to the first two games than the slower survival horror approach of Doom 3. It also features environment traversal, character upgrades, and the ability to perform executions known as "glory kills". The game also supports an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios, respectively.

Doom was well-received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, with reviewers crediting the game for recapturing the spirit of the classic Doom games and first-person shooters of the 1990s, whereas the multiplayer mode drew the most significant criticism. It was the second best-selling video game in North America and the UK a few weeks after its release and sold over 500,000 copies for PCs within the same time period. A sequel titled Doom Eternal was released in March 2020.

According to the game's executive producer Marty Stratton, the key principles of Doom's single-player mode are "badass demons, big effing guns, and moving really fast". The game allows players to perform movements such as double jumps and ledge climbs throughout levels of industrial and corporate fields of a Union Aerospace Corporation (UAC) research facility on Mars and then levels of Hell, as the combat system puts emphasis upon momentum and speed. The approach is known as "push-forward combat", which discourages players from taking cover behind obstacles or resting to regain health while playing from the Doom Slayer's perspective. Players instead collect health and armor pick-ups by killing enemies. "Glory Kills" is a newly-introduced melee execution system; when enough damage has been dealt to an enemy, the game will highlight it and allow the player to perform a quick and violent melee takedown, rewarding the player with small health recovery.

The fights also require the player to develop simple tactics. As the game gets harder, the player needs to use the advantages of fight arenas and their bonuses smarter. They also need to decide which enemy has to be killed first and how to move on the battlefield.

The game features a large arsenal of weapons which can be collected and freely switched by players throughout the game and require no reloading. Recurring weapons of the series also make a return, including the super shotgun and BFG 9000. The BFG has a very small ammunition capacity, but is extremely powerful. Similarly, the chainsaw returns, but has been reintroduced as a special-use weapon that relies upon fuel, but can be used to instantly cut through enemies and provide a greater-than-normal drop of ammunition for the player.

Many enemies also return from the original game, such as the Revenant, Pinky, Mancubus, and Cyberdemon, with many also redesigned. Doom's campaign was made to be at least 13 hours long, and the "Ultra-Nightmare" difficulty level features permadeath, which causes the savegame to be lost once the player dies. The campaign also features 13 levels.
DOOM Eternal
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